How patternmakers, metal and plastic are reshaped as AGI capability advances.

Only about 20% of Patternmakers, Metal and Plastic is information work today — the rest is physical, and moves slowly. The exposure is concentrated in the back office: the books, the paperwork, the scheduling, the marketing.
Why: The work context is predominantly physical, with maximum scores for wearing protective equipment (5.00), using hands to handle objects (4.53), and exposure to contaminants (4.48) and hazardous equipment (3.96). Work activities like 'Controlling Machines and Processes' (4.40) underscore this hands-on reality. However, the presence of 7 IT/software tools (segment 43, including CAD/CAM software) and activities like 'Drafting, Laying Out, and Specifying Technical Devices' (3.58) reflect a meaningful digital design component, placing this in the upper physical range.
grounded in the economy graph · digital scalar 0.20 · physical
Read as an executable program — the work decomposed into Code, Generative, Agentic, and Human.
The work of Patternmakers, Metal and Plastic engages 41 activities — the executable steps that, decomposed, reveal what becomes Code, what stays Human.
+29 more via engagesIn
Patternmakers, Metal and Plastic involves 41 work activities — the generalized motions beneath the role, each scored against the AI-deliverability frontier.
+29 more via involvesActivity
Which of this work becomes digital labor — performed under typed authority, promoted to autonomy on track record.
Patternmakers, Metal and Plastic performs 15 tasks on the graph — the atomic work units that become the job description for a digital employee, promoted to autonomy on track record.
+3 more via performs
Patternmakers, Metal and Plastic is typically employed by 4 company types — the demand side that decides which of this role's tasks get handed to agents, and on what authority.
Patternmakers, Metal and Plastic is employed across 12 settings — the places where this role's work is done, and where digital employees first sit beside the humans.
The software here going agent-consumable — where the API, not the UI, becomes the way the work gets done.
Patternmakers, Metal and Plastic uses 38 tools today. As each gains an agent-consumable surface (API / MCP / SDK), the human UI stops being the only way in — and the work routes straight to an agent.
+26 more via usesTool
Patternmakers, Metal and Plastic relies on 10 products. The headless dimension of each — whether an agent can call it without a screen — is what decides how much of this work goes hands-free.
The software Patternmakers, Metal and Plastic reaches for already exposes 12 agent-callable actions (via uses → exposedBy) — typed surfaces an agent invokes directly, no human screen in the loop. The work routes to the API, not the UI.
Node-intrinsic problems read straight off the graph (exposesProblem) — the evergreen wedges a builder could take into this space.
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