How arts, entertainment, and recreation are reshaped as AGI capability advances.

About 35% of the work in Arts, Entertainment, and Recreation is information-shaped and increasingly AI-deliverable, with the rest a hybrid of judgment and hands-on work. The automation frontier runs straight through the middle of this role.
Why: Citing the NAICS Lens prior, the sector focuses primarily on live performances, physical exhibits, and recreational facilities, explicitly excluding software and media publishers. With child occupations ranging from hands-on physical roles (Lighting Technicians, Set Designers) to knowledge work (Curators, Developers), the core value delivery is heavily in-person and experiential, placing it at the lower end of the hybrid band.
grounded in the economy graph · digital scalar 0.35 · hybrid
Read as an executable program — the work decomposed into Code, Generative, Agentic, and Human.
Arts, Entertainment, and Recreation links to 3 entities via `specializes` — a real edge on the economy graph, surfaced here so the claim stays grounded in data rather than assertion.
Arts, Entertainment, and Recreation is itself composed of 3 parts that flow up into it — the sub-units whose work, summed, is what AGI capability re-prices here first.
Which of this work becomes digital labor — performed under typed authority, promoted to autonomy on track record.
Arts, Entertainment, and Recreation employs 378 occupations — the workforce whose routine, information-shaped tasks an autonomous stack can take under typed authority.
+366 more via employs
Node-intrinsic problems read straight off the graph (exposesProblem) — the evergreen wedges a builder could take into this space.
+10 more problems on the graph
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