How amusement and recreation attendants are reshaped as AGI capability advances.

Only about 15% of Amusement and Recreation Attendants is information work today — the rest is physical, and moves slowly. The exposure is concentrated in the back office: the books, the paperwork, the scheduling, the marketing.
Why: Although the tool distribution includes scheduling and office software (10 tools in seg 43), the majority of tools are physical equipment (17 tools across segs 22, 25, 44, 49, 52). Work activities strongly emphasize 'Performing for or Working Directly with the Public' (4.45) and 'Performing General Physical Activities' (3.37). Work context signals like 'Spend Time Standing' (4.10), 'Physical Proximity' (3.86), and 'Outdoors' (3.78) confirm this role is fundamentally location-bound and hands-on, indicating a physical focus.
grounded in the economy graph · digital scalar 0.15 · physical
Read as an executable program — the work decomposed into Code, Generative, Agentic, and Human.
The work of Amusement and Recreation Attendants engages 41 activities — the executable steps that, decomposed, reveal what becomes Code, what stays Human.
+29 more via engagesIn
Amusement and Recreation Attendants involves 41 work activities — the generalized motions beneath the role, each scored against the AI-deliverability frontier.
+29 more via involvesActivity
Which of this work becomes digital labor — performed under typed authority, promoted to autonomy on track record.
Amusement and Recreation Attendants performs 17 tasks on the graph — the atomic work units that become the job description for a digital employee, promoted to autonomy on track record.
+5 more via performs
Amusement and Recreation Attendants is typically employed by 122 company types — the demand side that decides which of this role's tasks get handed to agents, and on what authority.
+110 more via typicallyEmploys
Amusement and Recreation Attendants is employed across 84 settings — the places where this role's work is done, and where digital employees first sit beside the humans.
+72 more via employs
The software here going agent-consumable — where the API, not the UI, becomes the way the work gets done.
Amusement and Recreation Attendants uses 33 tools today. As each gains an agent-consumable surface (API / MCP / SDK), the human UI stops being the only way in — and the work routes straight to an agent.
+21 more via usesTool
Amusement and Recreation Attendants relies on 14 products. The headless dimension of each — whether an agent can call it without a screen — is what decides how much of this work goes hands-free.
+2 more via uses
The software Amusement and Recreation Attendants reaches for already exposes 12 agent-callable actions (via uses → exposedBy) — typed surfaces an agent invokes directly, no human screen in the loop. The work routes to the API, not the UI.
Node-intrinsic problems read straight off the graph (exposesProblem) — the evergreen wedges a builder could take into this space.
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