How fishing, hunting and trapping are reshaped as AGI capability advances.

Only about 10% of Fishing, Hunting and Trapping is information work today — the rest is physical, and moves slowly. The exposure is concentrated in the back office: the books, the paperwork, the scheduling, the marketing.
Why: Without seeded child occupations, this composite's score relies entirely on its LENS prior and description. The sector's core economic activity—harvesting fish and wild animals from natural habitats using specialized vessels—is inherently hands-on, outdoor labor. AI can assist with orchestration like weather or sonar tracking, but the value-producing work is undeniably physical.
grounded in the economy graph · digital scalar 0.10 · physical
Read as an executable program — the work decomposed into Code, Generative, Agentic, and Human.
Fishing, Hunting and Trapping sits inside a larger value-flow — 1 parent structure it composes into. The hierarchy is grounding, not the story: it tells you which aggregate exposure Fishing, Hunting and Trapping inherits.
Fishing, Hunting and Trapping links to 2 entities via `specializes` — a real edge on the economy graph, surfaced here so the claim stays grounded in data rather than assertion.
Fishing, Hunting and Trapping links to 33 entities via `suppliesTo` — a real edge on the economy graph, surfaced here so the claim stays grounded in data rather than assertion.
+21 more via suppliesTo
Fishing, Hunting and Trapping is itself composed of 11 parts that flow up into it — the sub-units whose work, summed, is what AGI capability re-prices here first.
Node-intrinsic problems read straight off the graph (exposesProblem) — the evergreen wedges a builder could take into this space.
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