How explosives workers, ordnance handling experts, and blasters are reshaped as AGI capability advances.

Only about 15% of Explosives Workers, Ordnance Handling Experts, and Blasters is information work today — the rest is physical, and moves slowly. The exposure is concentrated in the back office: the books, the paperwork, the scheduling, the marketing.
Why: While the tool distribution includes several segment 43 software tools (11 tools, prior=0.85) for documentation and calculation, the work is intensely physical and hazardous. Work Context attributes heavily emphasize wearing protective equipment (5.00), being outdoors in all weather (4.92), exposure to hazardous conditions (4.83), and using hands to handle tools (4.52). Work Activities confirm this with high importance for performing general physical activities (4.25) and handling/moving objects (4.21), firmly placing the value-producing work in the physical band.
grounded in the economy graph · digital scalar 0.15 · physical
Read as an executable program — the work decomposed into Code, Generative, Agentic, and Human.
The work of Explosives Workers, Ordnance Handling Experts, and Blasters engages 41 activities — the executable steps that, decomposed, reveal what becomes Code, what stays Human.
+29 more via engagesIn
Explosives Workers, Ordnance Handling Experts, and Blasters involves 41 work activities — the generalized motions beneath the role, each scored against the AI-deliverability frontier.
+29 more via involvesActivity
Which of this work becomes digital labor — performed under typed authority, promoted to autonomy on track record.
Explosives Workers, Ordnance Handling Experts, and Blasters performs 23 tasks on the graph — the atomic work units that become the job description for a digital employee, promoted to autonomy on track record.
+11 more via performs
Explosives Workers, Ordnance Handling Experts, and Blasters is typically employed by 28 company types — the demand side that decides which of this role's tasks get handed to agents, and on what authority.
+16 more via typicallyEmploys
Explosives Workers, Ordnance Handling Experts, and Blasters is employed across 31 settings — the places where this role's work is done, and where digital employees first sit beside the humans.
+19 more via employs
The software here going agent-consumable — where the API, not the UI, becomes the way the work gets done.
Explosives Workers, Ordnance Handling Experts, and Blasters uses 160 tools today. As each gains an agent-consumable surface (API / MCP / SDK), the human UI stops being the only way in — and the work routes straight to an agent.
+148 more via usesTool
Explosives Workers, Ordnance Handling Experts, and Blasters relies on 15 products. The headless dimension of each — whether an agent can call it without a screen — is what decides how much of this work goes hands-free.
+3 more via uses
The software Explosives Workers, Ordnance Handling Experts, and Blasters reaches for already exposes 12 agent-callable actions (via uses → exposedBy) — typed surfaces an agent invokes directly, no human screen in the loop. The work routes to the API, not the UI.
Node-intrinsic problems read straight off the graph (exposesProblem) — the evergreen wedges a builder could take into this space.
+4 more problems on the graph
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