How amusement, gambling, and recreation industries are reshaped as AGI capability advances.

Only about 25% of Amusement, Gambling, and Recreation Industries is information work today — the rest is physical, and moves slowly. The exposure is concentrated in the back office: the books, the paperwork, the scheduling, the marketing.
Why: With no child occupation digital scalars available, the score relies entirely on the NAICS industry lens and description. The core value-producing work involves operating physical facilities for sports and recreation, servicing amusement devices, and guiding in-person tours. Because these activities require primarily hands-on, site-specific service delivery, the industry sits firmly in the physical band.
grounded in the economy graph · digital scalar 0.25 · physical
Read as an executable program — the work decomposed into Code, Generative, Agentic, and Human.
Amusement, Gambling, and Recreation Industries sits inside a larger value-flow — 1 parent structure it composes into. The hierarchy is grounding, not the story: it tells you which aggregate exposure Amusement, Gambling, and Recreation Industries inherits.
Amusement, Gambling, and Recreation Industries links to 3 entities via `specializes` — a real edge on the economy graph, surfaced here so the claim stays grounded in data rather than assertion.
Amusement, Gambling, and Recreation Industries links to 17 entities via `suppliesTo` — a real edge on the economy graph, surfaced here so the claim stays grounded in data rather than assertion.
+5 more via suppliesTo
Amusement, Gambling, and Recreation Industries is itself composed of 7 parts that flow up into it — the sub-units whose work, summed, is what AGI capability re-prices here first.
Which of this work becomes digital labor — performed under typed authority, promoted to autonomy on track record.
Amusement, Gambling, and Recreation Industries employs 304 occupations — the workforce whose routine, information-shaped tasks an autonomous stack can take under typed authority.
+292 more via employs
Node-intrinsic problems read straight off the graph (exposesProblem) — the evergreen wedges a builder could take into this space.
+5 more problems on the graph
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